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For other uses, see The Magicians (disambiguation).


The Magicians Trilogy[1] is a young-adult fantasy franchise comprised of a novel series written by American author Lev Grossman, a TV series adaptation created by Sera Gamble and John McNamara airing on SYFY, and a collection of graphic novels based on the trilogy.

History[]

Crystal saw
This article is currently under construction.
The information contained within should not be considered fully accurate and/or complete.

Books[]

The Magicians[]

Quentin Coldwater is a high school senior, but he’s still secretly obsessed with a series of fantasy novels he read when he was little, about the adventures of five children in a magical land called Fillory. Compared to that, everything in his real life just seems gray and colorless. That changes when Quentin finds himself admitted to a very secret, very exclusive college of magic in upstate New York, where he receives a thorough and rigorous education in the practice of modern sorcery.

But magic doesn’t bring Quentin the happiness and adventure and meaning he thought it would—until he and his friends make a stunning discovery: Fillory is real.

The Magician King[]

The Magician King is the sequel to The Magicians and picks up the story two years later. Quentin and his friends are the kings and queens of Fillory, but their life of luxury isn’t the paradise it appears to be. The days and nights of royal leisure are starting to pall, and after a morning hunt takes a sinister turn, Quentin and his old friend Julia charter a magical sailing ship and set out on an errand to the wild outer reaches of their kingdom.

The Magician's Land[]

Quentin Coldwater has lost everything. He has been cast out of Fillory, the secret magical land of his childhood dreams that he once ruled. Everything he had fought so hard for, not to mention his closest friends, is sealed away in a land Quentin may never again visit. With nothing left to lose he returns to where his story began, the Brakebills Preparatory College of Magic. But he can’t hide from his past, and it’s not long before it comes looking for him. Meanwhile, the magical barriers that keep Fillory safe are failing, and barbarians from the north have invaded. Eliot and Janet, the rulers of Fillory, embark on a final quest to save their beloved world, only to discover a situation far more complex—and far more dire—than anyone had envisioned.

Along with Plum, a brilliant young magician with a dark secret of her own, Quentin sets out on a crooked path through a magical demimonde of gray magic and desperate characters. His new life takes him back to old haunts, like Antarctica and the Neitherlands, and old friends he thought were lost forever. He uncovers buried secrets and hidden evils and ultimately the key to a sorcerous masterwork, a spell that could create a magical utopia. But all roads lead back to Fillory, where Quentin must face his fears and put things right or die trying.

Graphic Novels[]

Alice's Story[]

Main article: The Magicians: Alice's Story

Indie comics publisher BOOM! Studios acquired the comic book and graphic novel publishing rights to The Magicians and has plans to release tie-in projects for the franchise. The first release in this partnership will be an original graphic novel appearing next summer titled, The Magicians: Alice's Story.[2]

New Class[]

Main article: The Magicians: New Class

Long after Quentin Coldwater and his friends have graduated, Dean Fogg invites a historic new group of student to enroll — the first ever class of hedge magicians: rogue practitioners of unsanctioned magic. But the traditional magicians aren't too thrilled to habve the rule-breaking outcasts in their hallowed halls, and tempres flare as the student bodies clash to prove their superiority — not realizing a new danger as emerged to threaten them all.

Adaptations[]

Main article: The Magicians (TV series)

SYFY's The Magicians[]

Based upon Lev Grossman's best-selling books, The Magicians centers around Brakebills University, a secret institution specializing in magic. There, amidst an unorthodox education of spellcasting, a group of twenty-something friends soon discover that a magical fantasy world they read about as children is all too real— and poses grave danger to humanity.

External Links[]

References[]

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